I will use my interview at NetEase Games as an example to tell some insights and experiences from my interview:
NetEase is one of the leading Internet technology companies in China, with a very strong game division that has developed many popular games such as onmyoji and Fantasy Westward Journey. Character design plays an important role in their game development.
I interviewed for the position of character original paint designer(concept art\CG), the interview is divided into 3 rounds, the first round is the initial CV screening, when I passed it will be tested, I successfully passed the first round of interviews, into the test, we are required to draw and upload the title that the company came out within the stipulated time, my title is the second dimension style and the American game style two choices for the drawing. I was asked to draw and upload the topic within the time limit, and I was asked to draw either a Japanese or an American game style. If I passed the drawing, I would go on to the third round of interviews. Unfortunately, I failed the interview, so I have learnt the following experiences:
Firstly, I think I did not have enough time to prepare for the interview and I did not fully understand NetEase’s preferred game style, and I did not fully understand the task description, so my work did not meet the expectations. In subsequent interviews, I will carefully study the corresponding company’s art style before testing to ensure that the style of the work is consistent with the company’s expectations.
Secondly, NetEase, as one of the largest game companies in China, has very fierce competition for positions. Since my original drawing skills are not very outstanding, I may have deficiencies in drawing skills, anatomy, perspective, and other fundamentals, resulting in poor quality work. I think if I still want to submit a job related to the original painting field afterwards, I need to further strengthen my basic training and improve my painting foundation, including skills in anatomy, perspective, light and shadow, and colour. More copying and sketching practice. Also become proficient in the use of the drawing software Photoshop to ensure that I can use these tools efficiently in my tests.
Thirdly since I have no internship experience or experience working in a game company, I may have a lack of creativity and design ideas for commercial game characters that conflict with my personal, subjectively created style during school. I think I need to enhance my creative skills: more brainstorming and creative training, trying different design styles and elements, and improving innovative thinking. When designing characters, it is also important to consider the character’s backstory, personality and worldview to make the character design fuller and more in-depth. Learn to draw according to the company’s requirements instead of adding too much subjective views.
After this interview, I have a clear idea of my abilities and deficiencies, which will help me to provide experience support for subsequent interviews, and I hope I can get an offer from my favourite company!
