In the last semester we had to work in groups to complete the trailer for the LIAF Animation Festival, choosing words for eight different themes, we made pitch for our animations and presented them to the class, and finally the teacher and the judges chose 12 students to be the directors, and the rest of the class chose again to work with the 12 chosen directors on their animations, and finally The trailer for the LIAF Animation Festival will be produced through group work.

To be honest, this is the first time I’ve worked on an animation as a director, and different from individual creation, I have to think not only about making the animation, but also about how to lead the whole team. This was a great challenge for me and at the same time gave me more practice in the animation production process. I encountered a lot of problems during the whole animation process and overcame them step by step. It was a valuable and wonderful time for me. Below are my production process, experience and insights:
As an animator
This animation project is a series of processes from the discussion of the narration script to the drawing of the storyboard, the sound effects and editing of the animation, I think I went through a very complete animation production process.
At the inception of the project, I wrote the rough narration and script based on the story, and after many discussions with my team members and feedback from my teachers, we settled on the final version.
We recorded the audio sound effects together, and this was the first time I made all the animation sound effects by myself, which I found very interesting and new, and helped me to further understand the characters and the story.

I was in charge of the fourth part. As an animator, I looked for a lot of references for the parts I was working on and tried to use various software to assist me with some of the camera language. 3d software helped me a lot in rotating the angles of the shots I was drawing.
Because perspective is very difficult for me, I need to imagine the effect of turning different chairs.

Regarding the sandpainting production part, xinyu and I produced the first part, and I co-produced the third and fourth part with Vivi. Animation production, especially stop-motion animation, is a time-consuming process and sometimes there are all kinds of frustrations and problems. In shooting, the timing is not right, too fast or too slow will affect the direction of the whole animation. We often worked on it for a long time but ended up starting over because it didn’t work well. In the last part of the title we missed a letter, we checked it many times and didn’t find it, the next day we found out the problem, we all felt very devastated at that time, and we ended up redoing that part again, the difficulty of stop motion animation is that it’s very hard to go back to that burst of frames, and the production of a single frame sometimes takes more than an hour. So it really took us a lot of effort, and I’m proud of all my teammates, they persevered and the result was very good.
Secondly, another difficulty in stop-motion animation production is to control the consistency of the storyline and visual effects, we try to use sand to restore the style drawn by animatic, to make sure that the storyline development is always synchronised with the visual effects.

As a director
It required me to play different aspects of my role and responsibilities, starting with communication skills: it was crucial to communicate effectively with the team member. I analysed and explained my script idea and narration to the team members and we did some brainstorming and revising based on the very first script and narration. All of this process required me to be able to express my ideas and vision clearly so that the others could understand and assist me in achieving the goals of the project.
The second is organisational skills: animation projects usually require strict schedules and resource management. As a director, I need to plan, assign tasks and make sure the project is completed on time. So at different stages of the animation, I would post cycle tasks in the group and organise meetings to discuss them and make sure that we are on track with the production schedule. Building good co-operation with group members is the key to success. I am really grateful to my group members, this is my first time to work as a director in a team. To be honest, I felt very anxious and worried at the beginning, I wasn’t sure if I could guide the whole team well. I am very thankful to my team members for encouraging me and telling me not to put too much pressure on myself. Their encouragement made me feel more confident that I could make the team better and make sure that everyone could utilise their better abilities.
As a director, I had to make quick decisions about the direction of some of the storylines and the presentation of the images. At first I was hesitant to make decisions because I was worried that my decisions would hurt my group and make them feel uncomfortable, but when I talked to my teacher, she told me that a good director has to be able to make the best use of their abilities. She told me that a good director has to take advantage of the animation development or else my group members and I will feel lost. So after I told my group what I thought, we avoided continuing constant revisions and confusion, and everything went in a good direction.
Finally, I would like to say that sand animation requires a lot of patience. My team members put in a great deal of effort and I am really grateful that they chose to work with me on the animation “I am a chair”. It will be a great memory, and the experience and skills are likely to be very beneficial to me both personally and professionally in the future, as taking on a directing role has helped me to develop a wide range of abilities, increase my self-confidence and prepare me for the challenges ahead!